Post by Stix on Nov 6, 2005 18:10:22 GMT -5
The nathri are four-foot-tall humanoids with dark greenish skin and long, unruly black hair. Fierce and wild, they nevertheless wear clothes and use weapons, so they're not totally barbaric. They normally speak only their own language, but the most intelligent nathri (or those most distant from their home on the Ethereal Plane) have learned to speak planar common as well.
Nathri clans are groups linked by familial ties (although some are very distant), and are led by the most powerful warrior, called the "targai" in their tongue. These bashers roam the Deep Ethereal like nomads, slipping in and out of the demiplanes by means of paths only they know. They wander through these tiny worlds scavenging food, weapons, and anything else they might need.
Negotiating with a nathri can be difficult. They would rather take things than trade for them, so offering gifts or services in an attempted exchange usually fails -- and often provokes an attack, as the nathri attempt to seize the proferred gifts. Only outnumbered nathri or clans in dire need stoop to barter.
These diminutive humanoids can eat virtually anything organic. This makes their scavenger lifestyle easier. However, they prefer more sophisticated foodstuffs, so nathri often steal their food from the intelligent inhabitants of various demiplanes.
Nathri are often scouts, rogues, and barbarians. Some train their combat abilities to the exclusion of many others, becoming consummate fighters or pugilists. Rangers are rare possibilities; all other classes are completely unheard-of among the ethereal raiders.
Strength: 7 to 16
Dexterity: 11 to 20
Constitution: 11 to 20
Intelligence: 7 to 16
Wisdom: 11 to 20
Charisma: 7 to 16
Size: Small (+1 to AC and attack rolls, +4 to Hide)
Base Speed: 30
Low-Light Vision
Natural attack: barb on back of right wrist; treat as dagger
Poison, DC 10+Con mod: -1 to attack rolls/skill checks/saves for 1d6 rounds (not cumulative)
+2 racial bonus vs. enchantment
Favored Class: Scout