Post by Stix on Jul 23, 2008 10:26:40 GMT -5
All
Bless/Curse (1st)
Combine (1st)
Detect Evil/Detect Good (1st)
Detect Magic (1st)
Orison (1st)
Purify Food & Drink/Putrefy Food & Drink (1st)
Chant (2nd)
Mystic Transfer* (2nd)
Sanctify/Defile* (2nd)
Dispel Magic (3rd)
Remove Curse/Bestow Curse (3rd)
Focus* (4th)
Tongues (4th)
Uplift* (4th)
Atonement (5th)
Commune (5th)
Meld* (5th)
Quest (5th)
True Seeing/False Seeing (5th)
Speak with Monsters (6th)
Gate (7th)
Animal
Animal Friendship (1st)
Beastmask (1st) (Druid's HB)
Calm Animals (1st)
Invisibility to Animals (1st)
Locate Animals or Plants (1st)
Revitalize Animal (1st) (Ranger's HB)
Animal Eyes (2nd) (Ranger's HB)
Animal Spy (2nd) (Druid's HB)
Beastspite (2nd) (Druid's HB)
Charm Person or Mammal (2nd)
Gift of Speech (2nd) (Druid's HB)
Locate Animal Follower (2nd) (Ranger's HB)
Messenger (2nd)
Snake Charm (2nd)
Speak with Animals (2nd)
Animal Trick (3rd) (Ranger's HB)
Call Animal Follower (3rd) (Ranger's HB)
Control Animal (3rd)
Hold Animal (3rd)
Summon Insects (3rd)
Animal Summoning I (4th)
Call Woodland Beings (4th)
Detect Animal Attacker (4th) (Druid's HB)
Giant Insect (4th)
Hunger (4th) (Druid's HB)
Repel Insects (4th)
Animal Growth (5th)
Animal Summoning II (5th)
Commune with Nature (5th)
Insect Plague (5th)
Animal Summoning III (6th)
Antianimal Shell (6th)
Creeping Doom (7th)
Reincarnate (7th)
Astral
Astral Celerity (1st)
Speak with Astral Traveler (1st)
Astral Awareness (2nd)
Ethereal Barrier (2nd)
Astral Window (3rd)
Etherealness (3rd)
Join with Astral Traveler (4th)
Plane Shift (5th)
Sever the Silver Cord (5th) (Planewalker's HB)
Astral Spell (7th)
Chaos
Battlefate (1st)
Mistaken Missive (1st)
Chaos Ward (2nd)
Dissension’s Feast (2nd)
Miscast Magic (3rd)
Random Causality (3rd)
Chaotic Combat (4th)
Chaotic Sleep (4th)
Inverted Ethics (4th)
Chaotic Commands (5th)
Entropy Shield (6th)
Uncontrolled Weather (7th)
Charm
Command (1st)
Remove Fear/Cause Fear (1st)
Sanctuary (1st)
Dictate (2nd)
Enthrall (2nd)
Hold Person (2nd)
Music of the Spheres (2nd)
Renewed Ability (2nd) (Planewalker's HB)
Snake Charm (2nd)
Emotion Control (3rd)
Cloak of Bravery/Cloak of Fear (4th)
Free Action (4th)
Imbue with Spell Ability (4th)
Nature's Charm (5th) (Druid's HB)
Command Monster (6th)
Confusion (7th)
Exaction (7th)
Combat
Command (1st)
Magical Stone (1st)
Shillelagh (1st)
Aid (2nd)
Spiritual Hammer (2nd)
Prayer (3rd)
Unearthly Choir* (3rd)
Recitation (4th)
Flame Strike (5th)
Insect Plague (5th)
Inverted Magic (5th) (Planewalker's HB)
Righteous Wrath of the Faithful (5th)
Sever the Silver Cord (5th) (Planewalker's HB)
Spiritual Wrath* (6th)
Word of Recall (6th)
Holy Word/Unholy Word (7th)
Creation
Light/Darkness (1st)
Create Holy Symbol (2nd)
Continual Light/Continual Darkness (3rd)
Create Food & Water (3rd)
Addition (4th)
Blessed Abundance (5th)
Blade Barrier (6th)
Heroes’ Feast (6th)
The Great Circle/The Black Circle* (6th)
Wall of Thorns (6th)
Changestaff (7th)
Chariot of Sustarre (7th)
Divination
Analyze Balance (1st)
Detect Poison (1st)
Detect Snares & Pits (1st)
Know Faction (1st) (Planewalker's HB)
Locate Animals or Plants (1st)
Spectral Senses (1st) (Necromancer HB)
Augury (2nd)
Detect Charm/Undetectable Charm (2nd)
Find Traps (2nd)
Hear Heartbeat (2nd) (Necromancer HB)
Know Alignment/Undetectable Alignment (2nd)
Speak with Animals (2nd)
Detect Spirits (3rd)
Extradimensional Detection (3rd)
Locate Object/Obscure Object (3rd)
Speak with Dead (3rd)
Detect Lie/Undetectable Lie (4th)
Divination (4th)
Foesight (4th) (Planewalker's HB)
Omniscient Eye (4th)
Reflecting Pool (4th)
Commune with Nature (5th)
Consequence (5th)
Magic Font (5th)
Thoughtwave (5th)
Find the Path/Lose the Path (6th)
Stone Tell (6th)
Divine Inspiration (7th)
Mind Tracker (7th)
Elemental, Air
Wind Column (1st)
Dust Devil (2nd)
Protection from Winds (3rd) (Planewalker's HB)
Water Breathing/Air Breathing (3rd)
Wind Servant (3rd)
Zone of Sweet Air (3rd)
Breath of the Elements (4th) (Planewalker's HB)
Windborne (4th)
Air Walk (5th)
Cloud of Purification (5th)
Control Winds (5th)
Elemental Forbiddance (5th)
Elemental Protection (5th) (Planewalker's HB)
Whirlwind (6th)
Conjure Air Elemental (7th)
Elemental Breach (7th) (Planewalker's HB)
Sphere of Survival (7th) (Planewalker's HB)
Wind Walk (7th)
Elemental, Earth
Strength of Stone (1st)
Soften Earth and Stone (2nd)
Meld into Stone (3rd)
Protection from Earth (3rd) (Planewalker's HB)
Stone Shape (3rd)
Adamantite Mace (4th)
Breath of the Elements (4th) (Planewalker's HB)
Earthmaw (4th) (Druid's HB)
Elemental Forbiddance (5th)
Elemental Protection (5th) (Planewalker's HB)
Nature's Charm (5th) (Druid's HB)
Spike Stones (5th)
Strengthen Stone (5th) (Druid's HB)
Transmute Rock to Mud/Transmute Mud to Rock (5th)
Earthwrack (6th) (Druid's HB)
Stone Tell (6th)
Animate Rock (7th)
Antimineral Shell (7th)
Conjure Earth Elemental (7th)
Earthquake (7th)
Elemental Breach (7th) (Planewalker's HB)
Sphere of Survival (7th) (Planewalker's HB)
Transmute Metal to Wood (7th)
Elemental, Fire
Firelight (1st)
Log of Everburning (1st)
Fire Trap (2nd)
Flame Blade (2nd)
Heat Metal/Chill Metal (2nd)
Produce Flame (2nd)
Flame Walk (3rd)
Protection from Fire (3rd)
Pyrotechnics (3rd)
Breath of the Elements (4th) (Planewalker's HB)
Produce Fire/Quench Fire (4th)
Animate Flame (5th)
Elemental Forbiddance (5th)
Elemental Protection (5th) (Planewalker's HB)
Wall of Fire (5th)
Conjure Fire Elemental (6th)
Fire Seeds (6th)
Chariot of Sustarre (7th)
Elemental Breach (7th) (Planewalker's HB)
Fire Storm (7th)
Sphere of Survival (7th) (Planewalker's HB)
Elemental, Water
Create Water/Destroy Water (1st)
Watery Fist (2nd)
Water Breathing/Air Breathing (3rd)
Water Walk (3rd)
Breath of the Elements (4th) (Planewalker's HB)
Lower Water/Raise Water (4th)
Reflecting Pool (4th)
Elemental Forbiddance (5th)
Elemental Protection (5th) (Planewalker's HB)
Nature's Charm (5th) (Druid's HB)
Produce Ice (5th)
Transmute Rock to Mud/Transmute Mud to Rock (5th)
Part Water (6th)
Transmute Water to Dust/Improved Create Water (6th)
Conjure Water Elemental (7th)
Elemental Breach (7th) (Planewalker's HB)
Sphere of Survival (7th) (Planewalker's HB)
Tsunami (7th)
Guardian
Blessed Watchfulness (1st)
Light/Darkness (1st)
Sacred Guardian (1st)
Whisperward (1st) (Druid's HB)
Iron Vigil (2nd)
Silence, 15’ Radius (2nd)
Wyvern Watch (2nd)
Continual Light/Continual Darkness (3rd)
Glyph of Warding (3rd)
Abjure (4th)
Dimensional Anchor (4th)
Dispel Evil/Dispel Good (5th)
Unceasing Vigilance of the Holy Sentinel (5th)
Blade Barrier (6th)
Forbiddance (6th)
Symbol (7th)
Healing
Cure Light Wounds/Cause Light Wounds (1st)
Cure Moderate Wounds/Cause Moderate Wounds (2nd)
Fortifying Stew (2nd) (Druid's HB)
Slow Poison (2nd)
Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)
Cure Disease/Cause Disease (3rd)
Hold Poison (3rd)
Repair Injury (3rd)
Cure Serious Wounds/Cause Serious Wounds (4th)
Fortify* (4th)
Neutralize Poison/Poison (4th)
Cure Critical Wounds/Cause Critical Wounds (5th)
Heal/Harm (6th)
Breath of Life/Breath of Death (7th)
Regenerate (7th)
Law
Command (1st)
Protection from Chaos (1st)
Calm Chaos (2nd)
Dictate (2nd)
Enthrall (2nd)
Hold Person (2nd)
Rigid Thinking (3rd)
Strength of One (3rd)
Compulsive Order (4th)
Defensive Harmony (4th)
Champion’s Strength (5th)
Impeding Permission (5th)
Legal Thoughts (6th)
Control Weather (7th)
Necromantic
Dispel Fatigue (1st)
Ebony Hand (1st) (Necromancer HB)
Invisibility to Undead (1st)
Skeletal Servant (1st) (Necromancer HB)
Spectral Senses (1st) (Necromancer HB)
Undead Alacrity (1st) (Necromancer HB)
Aid (2nd)
Hear Heartbeat (2nd) (Necromancer HB)
Resist Turning (2nd) (Necromancer HB)
Restore Strength (2nd)
Animate Dead (3rd)
Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)
Cure Disease/Cause Disease (3rd)
Death's Door (3rd) (Necromancer HB)
Feign Death (3rd)
Life Drain (3rd) (Necromancer HB)
Negative Plane Protection (3rd)
Remove Paralysis (3rd)
Speak with Dead (3rd)
Spirit Bind (3rd) (Necromancer HB)
Blessed Forgetfulness (4th) (Planewalker's HB)
Cause Insanity (4th) (Necromancer HB)
Heart Blight (4th) (Necromancer HB)
Plague Curse (4th) (Necromancer HB)
Suspended Animation (4th)
Unfailing Endurance (4th)
Raise Dead (5th)
Scourge (5th) (Necromancer HB)
Undead Regeneration (5th) (Necromancer HB)
Undead Spell Focus (5th) (Necromancer HB)
Asphyxiate (6th) (Necromancer HB)
Earthwrack (6th) (Druid's HB)
Summon Undead (6th) (Necromancer HB)
Breath of Life/Breath of Death (7th)
Death Pact (7th) (Necromancer HB)
Regenerate (7th)
Reincarnate (7th)
Restoration (7th)
Resurrection (7th)
Numbers
Analyze Balance (1st)
Calculate (1st)
Personal Reading (1st)
Moment (2nd)
Music of the Spheres (2nd)
Etherealness (3rd)
Extradimensional Detection (3rd)
Moment Reading (3rd)
Telethaumaturgy (3rd)
Addition (4th)
Dimensional Folding (4th)
Probability Control (4th)
Consequence (5th)
Dimensional Translocation (5th)
Extradimensional Manipulation (5th)
Extradimensional Pocket (5th)
Physical Mirror (6th)
Seclusion (6th)
Spacewarp (7th)
Timelessness (7th)
Plant
Allergy Field (1st) (Ranger's HB)
Entangle (1st)
Locate Animals or Plants (1st)
Pass without Trace (1st)
Puffball (1st) (Druid's HB)
Recover Trail (1st) (Ranger's HB)
Shillelagh (1st)
Barkskin (2nd)
Detect Snares & Pits (2nd)
Goodberry/Badberry (2nd)
Trip (2nd)
Warp Wood (2nd)
Chatterback (3rd) (Ranger's HB)
Pass without Trace, 10' radius (3rd) (Druid's HB)
Plant Growth (3rd)
Polymorph Plant (3rd) (Ranger's HB)
Shape Wood (3rd) (Druid's HB)
Slow Rot (3rd)
Snare (3rd)
Spike Growth (3rd)
Tree (3rd)
Hallucinatory Forest (4th)
Hold Plant (4th)
Hunger (4th) (Druid's HB)
Knurl (4th) (Druid's HB)
Needlestorm (4th) (Druid's HB)
Plant Door (4th)
Speak with Plants (4th)
Sticks to Snakes (4th)
Antiplant Shell (5th)
Commune with Nature (5th)
Pass Plant (5th)
Thornwrack (5th) (Druid's HB)
Earthwrack (6th) (Druid's HB)
Ivy Siege (6th) (Druid's HB)
Liveoak (6th)
Transport Via Plants (6th)
Turn Wood (6th)
Wall of Thorns (6th)
Changestaff (7th)
Tree Spirit (7th) (Druid's HB)
Unwilling Wood (7th) (Druid's HB)
Protection
Endure Cold/Endure Heat (1st)
Protection from Evil/Protection from Good (1st)
Protection from Prime (1st) (Planewalker's HB)
Protection from Silver (1st) (Planewalker's HB)
Ring of Hands/Ring of Woe* (1st)
Sanctuary (1st)
Barkskin (2nd)
Resist Acid and Corrosion (2nd)
Resist Fire/Resist Cold (2nd)
Withdraw (2nd)
Fostered Protection (3rd) (Planewalker's HB)
Line of Protection/Line of Destruction (3rd)
Magical Vestment (3rd)
Negative Plane Protection (3rd)
Protection from Earth (3rd) (Planewalker's HB)
Protection from Fire (3rd)
Protection from Winds (3rd) (Planewalker's HB)
Remove Paralysis (3rd)
Protection from Evil, 10’ Radius/Prot. from Good, 10’ Radius (4th)
Protection from Lightning (4th)
Protection from Prime, 10' Radius (4th) (Planewalker's HB)
Repel Insects (4th)
Spell Immunity (4th)
Antiplant Shell (5th)
Dispel Evil/Dispel Good (5th)
Elemental Protection (5th) (Planewalker's HB)
Impregnable Mind (5th)
Antianimal Shell (6th)
Celestial Protection (6th) (Planewalker's HB)
Forbiddance (6th)
Antimineral Shell (7th)
Impervious Sanctity of Mind (7th)
Shield of the Archons (7th) (Planewalker's HB)
Sphere of Survival (7th) (Planewalker's HB)
Summoning
Call Upon Faith (1st)
Draw Upon Holy Might (2nd)
Dust Devil (2nd)
Messenger (2nd)
Summon Animal Spirit (3rd)
Summon Insects (3rd)
Abjure (4th)
Animal Summoning I (4th)
Call Woodland Beings (4th)
Animal Summoning II (5th)
Dimensional Translocation (5th)
Dispel Evil/Dispel Good (5th)
Aerial Servant (6th)
Animal Summoning III (6th)
Animate Object (6th)
Conjure Animals (6th)
Conjure Fire Elemental (6th)
Summon Undead (6th) (Necromancer HB)
Wall of Thorns (6th)
Weather Summoning (6th)
Word of Recall (6th)
Conjure Air Elemental (7th)
Conjure Earth Elemental (7th)
Conjure Water Elemental (7th)
Creeping Doom (7th)
Death Pact (7th) (Necromancer HB)
Exaction (7th)
Mind Tracker (7th)
Spirit of Power (7th)
Succor (7th)
Sun
Light/Darkness (1st)
Sunscorch (1st)
Continual Light/Continual Darkness (3rd)
Starshine (3rd)
Blessed Warmth (4th)
Crown of Flame (5th) (Planewalker's HB)
Moonbeam (5th)
Rainbow (5th)
Crown of Brilliance (6th) (Planewalker's HB)
The Great Circle/The Black Circle* (6th)
Sol’s Searing Orb (6th)
Crown of Glory (7th) (Planewalker's HB)
Sunray (7th)
Thought
Emotion Read (1st)
Thought Capture (1st)
Idea (2nd)
Mind Read (2nd)
Emotion Control (3rd)
Memory Read (3rd)
Telepathy (3rd)
Blessed Forgetfulness (4th) (Planewalker's HB)
Cause Insanity (4th) (Necromancer HB)
Genius (4th)
Mental Domination (4th)
Modify Memory (4th)
Rapport (4th)
Solipsism (4th)
Thought Broadcast (4th)
Touch of the Styx (4th) (Planewalker's HB)
Impregnable Mind (5th)
Memory Wrack (5th)
Mindshatter (5th)
Thoughtwave (5th)
Disbelief (6th)
Group Mind (6th)
Divine Inspiration (7th)
Impervious Sanctity of Mind (7th)
Mind Tracker (7th)
Time
Know Age (1st)
Know Time (1st)
Hesitation (2nd)
Nap (2nd)
Accelerate Healing (3rd)
Choose Future (3rd)
Unfailing Premonition (3rd)
Age Plant (4th)
Body Clock (4th)
Modify Memory (4th)
Age Object (5th)
Othertime (5th)
Repeat Action (5th)
Time Pool (5th)
Age Creature (6th)
Reverse Time (6th)
Skip Day (6th)
Age Dragon (7th)
Travelers
Know Direction (1st)
Aura of Comfort (2nd)
Lighten Load (2nd)
Create Campsite (3rd)
Helping Hand (3rd)
Know Customs (3rd)
Circle of Privacy (4th)
Tree Steed (4th)
Clear Path (5th)
Easy March (5th)
Monster Mount (6th)
Hovering Road (7th)
War
Courage (1st)
Morale (1st)
Emotion Perception (2nd)
Rally (2nd)
Adaptation (3rd)
Caltrops (3rd)
Fortify (3rd)
Entrench (4th)
Leadership/Doubt (4th)
Tanglefoot/Selective Passage (4th)
Disguise (5th)
Illusory Artillery (5th)
Gravity Variation (6th)
Illusory Fortification (7th)
Shadow Engine (7th)
Wards
Antivermin Barrier (1st)
Weighty Chest (1st)
Ethereal Barrier (2nd)
Frisky Chest (2nd)
Zone of Truth (2nd)
Efficacious Monster Ward (3rd)
Invisibility Purge (3rd)
Squeaking Floor (3rd)
Thief’s Lament (3rd)
Zone of Sweet Air (3rd)
Fire Purge (4th)
Surelock (4th) (Planewalker's HB)
Weather Stasis (4th)
Barrier of Retention (5th)
Elemental Forbiddance (5th)
Grounding (5th)
Shrieking Walls (5th)
Undead Ward (5th)
Crushing Walls (6th)
Dragonbane (6th)
Land of Stability (6th)
Tentacle Walls (7th)
Weather
Faerie Fire (1st)
Whisperward (1st) (Druid's HB)
Obscurement (2nd)
Call Lightning (3rd)
Weather Prediction (3rd)
Control Temperature, 10’ Radius (4th)
Protection from Lightning (4th)
Weather Stasis (4th)
Cloudscape (5th) (Druid's HB)
Control Winds (5th)
Rainbow (5th)
Weather Summoning (6th)
Control Weather (7th)
Bless/Curse (1st)
Combine (1st)
Detect Evil/Detect Good (1st)
Detect Magic (1st)
Orison (1st)
Purify Food & Drink/Putrefy Food & Drink (1st)
Chant (2nd)
Mystic Transfer* (2nd)
Sanctify/Defile* (2nd)
Dispel Magic (3rd)
Remove Curse/Bestow Curse (3rd)
Focus* (4th)
Tongues (4th)
Uplift* (4th)
Atonement (5th)
Commune (5th)
Meld* (5th)
Quest (5th)
True Seeing/False Seeing (5th)
Speak with Monsters (6th)
Gate (7th)
Animal
Animal Friendship (1st)
Beastmask (1st) (Druid's HB)
Calm Animals (1st)
Invisibility to Animals (1st)
Locate Animals or Plants (1st)
Revitalize Animal (1st) (Ranger's HB)
Animal Eyes (2nd) (Ranger's HB)
Animal Spy (2nd) (Druid's HB)
Beastspite (2nd) (Druid's HB)
Charm Person or Mammal (2nd)
Gift of Speech (2nd) (Druid's HB)
Locate Animal Follower (2nd) (Ranger's HB)
Messenger (2nd)
Snake Charm (2nd)
Speak with Animals (2nd)
Animal Trick (3rd) (Ranger's HB)
Call Animal Follower (3rd) (Ranger's HB)
Control Animal (3rd)
Hold Animal (3rd)
Summon Insects (3rd)
Animal Summoning I (4th)
Call Woodland Beings (4th)
Detect Animal Attacker (4th) (Druid's HB)
Giant Insect (4th)
Hunger (4th) (Druid's HB)
Repel Insects (4th)
Animal Growth (5th)
Animal Summoning II (5th)
Commune with Nature (5th)
Insect Plague (5th)
Animal Summoning III (6th)
Antianimal Shell (6th)
Creeping Doom (7th)
Reincarnate (7th)
Astral
Astral Celerity (1st)
Speak with Astral Traveler (1st)
Astral Awareness (2nd)
Ethereal Barrier (2nd)
Astral Window (3rd)
Etherealness (3rd)
Join with Astral Traveler (4th)
Plane Shift (5th)
Sever the Silver Cord (5th) (Planewalker's HB)
Astral Spell (7th)
Chaos
Battlefate (1st)
Mistaken Missive (1st)
Chaos Ward (2nd)
Dissension’s Feast (2nd)
Miscast Magic (3rd)
Random Causality (3rd)
Chaotic Combat (4th)
Chaotic Sleep (4th)
Inverted Ethics (4th)
Chaotic Commands (5th)
Entropy Shield (6th)
Uncontrolled Weather (7th)
Charm
Command (1st)
Remove Fear/Cause Fear (1st)
Sanctuary (1st)
Dictate (2nd)
Enthrall (2nd)
Hold Person (2nd)
Music of the Spheres (2nd)
Renewed Ability (2nd) (Planewalker's HB)
Snake Charm (2nd)
Emotion Control (3rd)
Cloak of Bravery/Cloak of Fear (4th)
Free Action (4th)
Imbue with Spell Ability (4th)
Nature's Charm (5th) (Druid's HB)
Command Monster (6th)
Confusion (7th)
Exaction (7th)
Combat
Command (1st)
Magical Stone (1st)
Shillelagh (1st)
Aid (2nd)
Spiritual Hammer (2nd)
Prayer (3rd)
Unearthly Choir* (3rd)
Recitation (4th)
Flame Strike (5th)
Insect Plague (5th)
Inverted Magic (5th) (Planewalker's HB)
Righteous Wrath of the Faithful (5th)
Sever the Silver Cord (5th) (Planewalker's HB)
Spiritual Wrath* (6th)
Word of Recall (6th)
Holy Word/Unholy Word (7th)
Creation
Light/Darkness (1st)
Create Holy Symbol (2nd)
Continual Light/Continual Darkness (3rd)
Create Food & Water (3rd)
Addition (4th)
Blessed Abundance (5th)
Blade Barrier (6th)
Heroes’ Feast (6th)
The Great Circle/The Black Circle* (6th)
Wall of Thorns (6th)
Changestaff (7th)
Chariot of Sustarre (7th)
Divination
Analyze Balance (1st)
Detect Poison (1st)
Detect Snares & Pits (1st)
Know Faction (1st) (Planewalker's HB)
Locate Animals or Plants (1st)
Spectral Senses (1st) (Necromancer HB)
Augury (2nd)
Detect Charm/Undetectable Charm (2nd)
Find Traps (2nd)
Hear Heartbeat (2nd) (Necromancer HB)
Know Alignment/Undetectable Alignment (2nd)
Speak with Animals (2nd)
Detect Spirits (3rd)
Extradimensional Detection (3rd)
Locate Object/Obscure Object (3rd)
Speak with Dead (3rd)
Detect Lie/Undetectable Lie (4th)
Divination (4th)
Foesight (4th) (Planewalker's HB)
Omniscient Eye (4th)
Reflecting Pool (4th)
Commune with Nature (5th)
Consequence (5th)
Magic Font (5th)
Thoughtwave (5th)
Find the Path/Lose the Path (6th)
Stone Tell (6th)
Divine Inspiration (7th)
Mind Tracker (7th)
Elemental, Air
Wind Column (1st)
Dust Devil (2nd)
Protection from Winds (3rd) (Planewalker's HB)
Water Breathing/Air Breathing (3rd)
Wind Servant (3rd)
Zone of Sweet Air (3rd)
Breath of the Elements (4th) (Planewalker's HB)
Windborne (4th)
Air Walk (5th)
Cloud of Purification (5th)
Control Winds (5th)
Elemental Forbiddance (5th)
Elemental Protection (5th) (Planewalker's HB)
Whirlwind (6th)
Conjure Air Elemental (7th)
Elemental Breach (7th) (Planewalker's HB)
Sphere of Survival (7th) (Planewalker's HB)
Wind Walk (7th)
Elemental, Earth
Strength of Stone (1st)
Soften Earth and Stone (2nd)
Meld into Stone (3rd)
Protection from Earth (3rd) (Planewalker's HB)
Stone Shape (3rd)
Adamantite Mace (4th)
Breath of the Elements (4th) (Planewalker's HB)
Earthmaw (4th) (Druid's HB)
Elemental Forbiddance (5th)
Elemental Protection (5th) (Planewalker's HB)
Nature's Charm (5th) (Druid's HB)
Spike Stones (5th)
Strengthen Stone (5th) (Druid's HB)
Transmute Rock to Mud/Transmute Mud to Rock (5th)
Earthwrack (6th) (Druid's HB)
Stone Tell (6th)
Animate Rock (7th)
Antimineral Shell (7th)
Conjure Earth Elemental (7th)
Earthquake (7th)
Elemental Breach (7th) (Planewalker's HB)
Sphere of Survival (7th) (Planewalker's HB)
Transmute Metal to Wood (7th)
Elemental, Fire
Firelight (1st)
Log of Everburning (1st)
Fire Trap (2nd)
Flame Blade (2nd)
Heat Metal/Chill Metal (2nd)
Produce Flame (2nd)
Flame Walk (3rd)
Protection from Fire (3rd)
Pyrotechnics (3rd)
Breath of the Elements (4th) (Planewalker's HB)
Produce Fire/Quench Fire (4th)
Animate Flame (5th)
Elemental Forbiddance (5th)
Elemental Protection (5th) (Planewalker's HB)
Wall of Fire (5th)
Conjure Fire Elemental (6th)
Fire Seeds (6th)
Chariot of Sustarre (7th)
Elemental Breach (7th) (Planewalker's HB)
Fire Storm (7th)
Sphere of Survival (7th) (Planewalker's HB)
Elemental, Water
Create Water/Destroy Water (1st)
Watery Fist (2nd)
Water Breathing/Air Breathing (3rd)
Water Walk (3rd)
Breath of the Elements (4th) (Planewalker's HB)
Lower Water/Raise Water (4th)
Reflecting Pool (4th)
Elemental Forbiddance (5th)
Elemental Protection (5th) (Planewalker's HB)
Nature's Charm (5th) (Druid's HB)
Produce Ice (5th)
Transmute Rock to Mud/Transmute Mud to Rock (5th)
Part Water (6th)
Transmute Water to Dust/Improved Create Water (6th)
Conjure Water Elemental (7th)
Elemental Breach (7th) (Planewalker's HB)
Sphere of Survival (7th) (Planewalker's HB)
Tsunami (7th)
Guardian
Blessed Watchfulness (1st)
Light/Darkness (1st)
Sacred Guardian (1st)
Whisperward (1st) (Druid's HB)
Iron Vigil (2nd)
Silence, 15’ Radius (2nd)
Wyvern Watch (2nd)
Continual Light/Continual Darkness (3rd)
Glyph of Warding (3rd)
Abjure (4th)
Dimensional Anchor (4th)
Dispel Evil/Dispel Good (5th)
Unceasing Vigilance of the Holy Sentinel (5th)
Blade Barrier (6th)
Forbiddance (6th)
Symbol (7th)
Healing
Cure Light Wounds/Cause Light Wounds (1st)
Cure Moderate Wounds/Cause Moderate Wounds (2nd)
Fortifying Stew (2nd) (Druid's HB)
Slow Poison (2nd)
Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)
Cure Disease/Cause Disease (3rd)
Hold Poison (3rd)
Repair Injury (3rd)
Cure Serious Wounds/Cause Serious Wounds (4th)
Fortify* (4th)
Neutralize Poison/Poison (4th)
Cure Critical Wounds/Cause Critical Wounds (5th)
Heal/Harm (6th)
Breath of Life/Breath of Death (7th)
Regenerate (7th)
Law
Command (1st)
Protection from Chaos (1st)
Calm Chaos (2nd)
Dictate (2nd)
Enthrall (2nd)
Hold Person (2nd)
Rigid Thinking (3rd)
Strength of One (3rd)
Compulsive Order (4th)
Defensive Harmony (4th)
Champion’s Strength (5th)
Impeding Permission (5th)
Legal Thoughts (6th)
Control Weather (7th)
Necromantic
Dispel Fatigue (1st)
Ebony Hand (1st) (Necromancer HB)
Invisibility to Undead (1st)
Skeletal Servant (1st) (Necromancer HB)
Spectral Senses (1st) (Necromancer HB)
Undead Alacrity (1st) (Necromancer HB)
Aid (2nd)
Hear Heartbeat (2nd) (Necromancer HB)
Resist Turning (2nd) (Necromancer HB)
Restore Strength (2nd)
Animate Dead (3rd)
Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)
Cure Disease/Cause Disease (3rd)
Death's Door (3rd) (Necromancer HB)
Feign Death (3rd)
Life Drain (3rd) (Necromancer HB)
Negative Plane Protection (3rd)
Remove Paralysis (3rd)
Speak with Dead (3rd)
Spirit Bind (3rd) (Necromancer HB)
Blessed Forgetfulness (4th) (Planewalker's HB)
Cause Insanity (4th) (Necromancer HB)
Heart Blight (4th) (Necromancer HB)
Plague Curse (4th) (Necromancer HB)
Suspended Animation (4th)
Unfailing Endurance (4th)
Raise Dead (5th)
Scourge (5th) (Necromancer HB)
Undead Regeneration (5th) (Necromancer HB)
Undead Spell Focus (5th) (Necromancer HB)
Asphyxiate (6th) (Necromancer HB)
Earthwrack (6th) (Druid's HB)
Summon Undead (6th) (Necromancer HB)
Breath of Life/Breath of Death (7th)
Death Pact (7th) (Necromancer HB)
Regenerate (7th)
Reincarnate (7th)
Restoration (7th)
Resurrection (7th)
Numbers
Analyze Balance (1st)
Calculate (1st)
Personal Reading (1st)
Moment (2nd)
Music of the Spheres (2nd)
Etherealness (3rd)
Extradimensional Detection (3rd)
Moment Reading (3rd)
Telethaumaturgy (3rd)
Addition (4th)
Dimensional Folding (4th)
Probability Control (4th)
Consequence (5th)
Dimensional Translocation (5th)
Extradimensional Manipulation (5th)
Extradimensional Pocket (5th)
Physical Mirror (6th)
Seclusion (6th)
Spacewarp (7th)
Timelessness (7th)
Plant
Allergy Field (1st) (Ranger's HB)
Entangle (1st)
Locate Animals or Plants (1st)
Pass without Trace (1st)
Puffball (1st) (Druid's HB)
Recover Trail (1st) (Ranger's HB)
Shillelagh (1st)
Barkskin (2nd)
Detect Snares & Pits (2nd)
Goodberry/Badberry (2nd)
Trip (2nd)
Warp Wood (2nd)
Chatterback (3rd) (Ranger's HB)
Pass without Trace, 10' radius (3rd) (Druid's HB)
Plant Growth (3rd)
Polymorph Plant (3rd) (Ranger's HB)
Shape Wood (3rd) (Druid's HB)
Slow Rot (3rd)
Snare (3rd)
Spike Growth (3rd)
Tree (3rd)
Hallucinatory Forest (4th)
Hold Plant (4th)
Hunger (4th) (Druid's HB)
Knurl (4th) (Druid's HB)
Needlestorm (4th) (Druid's HB)
Plant Door (4th)
Speak with Plants (4th)
Sticks to Snakes (4th)
Antiplant Shell (5th)
Commune with Nature (5th)
Pass Plant (5th)
Thornwrack (5th) (Druid's HB)
Earthwrack (6th) (Druid's HB)
Ivy Siege (6th) (Druid's HB)
Liveoak (6th)
Transport Via Plants (6th)
Turn Wood (6th)
Wall of Thorns (6th)
Changestaff (7th)
Tree Spirit (7th) (Druid's HB)
Unwilling Wood (7th) (Druid's HB)
Protection
Endure Cold/Endure Heat (1st)
Protection from Evil/Protection from Good (1st)
Protection from Prime (1st) (Planewalker's HB)
Protection from Silver (1st) (Planewalker's HB)
Ring of Hands/Ring of Woe* (1st)
Sanctuary (1st)
Barkskin (2nd)
Resist Acid and Corrosion (2nd)
Resist Fire/Resist Cold (2nd)
Withdraw (2nd)
Fostered Protection (3rd) (Planewalker's HB)
Line of Protection/Line of Destruction (3rd)
Magical Vestment (3rd)
Negative Plane Protection (3rd)
Protection from Earth (3rd) (Planewalker's HB)
Protection from Fire (3rd)
Protection from Winds (3rd) (Planewalker's HB)
Remove Paralysis (3rd)
Protection from Evil, 10’ Radius/Prot. from Good, 10’ Radius (4th)
Protection from Lightning (4th)
Protection from Prime, 10' Radius (4th) (Planewalker's HB)
Repel Insects (4th)
Spell Immunity (4th)
Antiplant Shell (5th)
Dispel Evil/Dispel Good (5th)
Elemental Protection (5th) (Planewalker's HB)
Impregnable Mind (5th)
Antianimal Shell (6th)
Celestial Protection (6th) (Planewalker's HB)
Forbiddance (6th)
Antimineral Shell (7th)
Impervious Sanctity of Mind (7th)
Shield of the Archons (7th) (Planewalker's HB)
Sphere of Survival (7th) (Planewalker's HB)
Summoning
Call Upon Faith (1st)
Draw Upon Holy Might (2nd)
Dust Devil (2nd)
Messenger (2nd)
Summon Animal Spirit (3rd)
Summon Insects (3rd)
Abjure (4th)
Animal Summoning I (4th)
Call Woodland Beings (4th)
Animal Summoning II (5th)
Dimensional Translocation (5th)
Dispel Evil/Dispel Good (5th)
Aerial Servant (6th)
Animal Summoning III (6th)
Animate Object (6th)
Conjure Animals (6th)
Conjure Fire Elemental (6th)
Summon Undead (6th) (Necromancer HB)
Wall of Thorns (6th)
Weather Summoning (6th)
Word of Recall (6th)
Conjure Air Elemental (7th)
Conjure Earth Elemental (7th)
Conjure Water Elemental (7th)
Creeping Doom (7th)
Death Pact (7th) (Necromancer HB)
Exaction (7th)
Mind Tracker (7th)
Spirit of Power (7th)
Succor (7th)
Sun
Light/Darkness (1st)
Sunscorch (1st)
Continual Light/Continual Darkness (3rd)
Starshine (3rd)
Blessed Warmth (4th)
Crown of Flame (5th) (Planewalker's HB)
Moonbeam (5th)
Rainbow (5th)
Crown of Brilliance (6th) (Planewalker's HB)
The Great Circle/The Black Circle* (6th)
Sol’s Searing Orb (6th)
Crown of Glory (7th) (Planewalker's HB)
Sunray (7th)
Thought
Emotion Read (1st)
Thought Capture (1st)
Idea (2nd)
Mind Read (2nd)
Emotion Control (3rd)
Memory Read (3rd)
Telepathy (3rd)
Blessed Forgetfulness (4th) (Planewalker's HB)
Cause Insanity (4th) (Necromancer HB)
Genius (4th)
Mental Domination (4th)
Modify Memory (4th)
Rapport (4th)
Solipsism (4th)
Thought Broadcast (4th)
Touch of the Styx (4th) (Planewalker's HB)
Impregnable Mind (5th)
Memory Wrack (5th)
Mindshatter (5th)
Thoughtwave (5th)
Disbelief (6th)
Group Mind (6th)
Divine Inspiration (7th)
Impervious Sanctity of Mind (7th)
Mind Tracker (7th)
Time
Know Age (1st)
Know Time (1st)
Hesitation (2nd)
Nap (2nd)
Accelerate Healing (3rd)
Choose Future (3rd)
Unfailing Premonition (3rd)
Age Plant (4th)
Body Clock (4th)
Modify Memory (4th)
Age Object (5th)
Othertime (5th)
Repeat Action (5th)
Time Pool (5th)
Age Creature (6th)
Reverse Time (6th)
Skip Day (6th)
Age Dragon (7th)
Travelers
Know Direction (1st)
Aura of Comfort (2nd)
Lighten Load (2nd)
Create Campsite (3rd)
Helping Hand (3rd)
Know Customs (3rd)
Circle of Privacy (4th)
Tree Steed (4th)
Clear Path (5th)
Easy March (5th)
Monster Mount (6th)
Hovering Road (7th)
War
Courage (1st)
Morale (1st)
Emotion Perception (2nd)
Rally (2nd)
Adaptation (3rd)
Caltrops (3rd)
Fortify (3rd)
Entrench (4th)
Leadership/Doubt (4th)
Tanglefoot/Selective Passage (4th)
Disguise (5th)
Illusory Artillery (5th)
Gravity Variation (6th)
Illusory Fortification (7th)
Shadow Engine (7th)
Wards
Antivermin Barrier (1st)
Weighty Chest (1st)
Ethereal Barrier (2nd)
Frisky Chest (2nd)
Zone of Truth (2nd)
Efficacious Monster Ward (3rd)
Invisibility Purge (3rd)
Squeaking Floor (3rd)
Thief’s Lament (3rd)
Zone of Sweet Air (3rd)
Fire Purge (4th)
Surelock (4th) (Planewalker's HB)
Weather Stasis (4th)
Barrier of Retention (5th)
Elemental Forbiddance (5th)
Grounding (5th)
Shrieking Walls (5th)
Undead Ward (5th)
Crushing Walls (6th)
Dragonbane (6th)
Land of Stability (6th)
Tentacle Walls (7th)
Weather
Faerie Fire (1st)
Whisperward (1st) (Druid's HB)
Obscurement (2nd)
Call Lightning (3rd)
Weather Prediction (3rd)
Control Temperature, 10’ Radius (4th)
Protection from Lightning (4th)
Weather Stasis (4th)
Cloudscape (5th) (Druid's HB)
Control Winds (5th)
Rainbow (5th)
Weather Summoning (6th)
Control Weather (7th)