Post by TheGratefulNed on Jul 26, 2008 21:28:45 GMT -5
Total points Highest Stat
85 17 x2
Str 14
Dex 17 +1(Transmuter 8)
Con 15
Int 17 +1(Thief 4)
Wis 13
Cha 9
Weapon Proficiencies +2 - Base, +1 - Int, +1 - Martial Instruction, +1 - Thief 4
Dart (1 WP)
Medium Blades (1 WP, Thief 4 slot)
Light Crossbow (1 Int slot)
Two-Handed Sword (Martial Instruction)
Non-weapon Proficiencies +3 - Base, +6 - Int, +1 - Kit bonus, +1 - Transmuter 3, +1 - Transmuter 6
Planar Direction Sense (PW Rogue bonus)
Planar Sense (1 NWP)
Rope Use (1 NWP)
Tumbling (1 NWP)
Astral Combat (1 Int slot)
Planar Survival: Limbo (2 Int slots)
Reading/Writing: Common (1 Int slot)
Spellcraft (1 Int slot)
Quickness (Transmuter 3 slot, Transmuter 6 slot)
Languages: Common*, Lower Planar Common
===============================================================================
Tiefling Abilities
Darkvision, 60'
Comprehend Languages 1/day
Blur 1/day
Summon Swarm 1/week
Charm Person 1/day
Half Damage from Electricity
===============================================================================
Thief Standard Abilities
Thieves receive a complement of skills which they can improve as they gain levels. At 1st level, a thief gains 60 percentage points to divide among his thieving skills (those marked with an asterisk). Whenever the thief gains a level, he receives another 30 percentage points.
* Pick pockets*
* Open locks*
* Find/remove traps*
* Hide in shadows*
* Move silently*
* Climb walls*
* Detect noise*
* Read languages*
* Forge documents*
* Bribe*
* Escape bonds*
Backstab - If a thief strikes a target from behind with surprise, the thief gains a +4 bonus on his attack roll, and the blow does additional damage.
Thieves’ cant - Thieves use slang terms when referring to their illegal operations. This lets them converse about such dealings in the open without others knowing what they are talking about.
Followers - The PC attracts followers at 9th level as per the PHB.
Scroll use - At 10th level, a thief can use magical spell scrolls as per the PHB.
===============================================================================
Transmuter Standard Abilities
Spells - opposition schools: Abjuration, Necromancy
Automatic Spell Acquisition - 1 Alteration spell in spell book at each new spell level
Bonus Spell - Memorize one additional Alteration spell per spell level
Learning bonus/penalty - +15% bonus to learn Alteration spells, -15% penalty to learn spells of all other schools.
Research bonus - When attempting to create a new Alteration spell, the spell is treated as though it were one level lower.
Saving throw bonus/penalty - +1 bonus when saving against Alteration, -1 penalty when others attempt to save against my Alteration spells
School bonuses - Following additional benefits based on chosen school
- Ability Requirements: Intelligence 9, Dexterity 15
- Opposition Schools: Abjuration, Necromancy
- 8th level: additional +1 vs. alteration
- 11th level: additional +1 vs. alteration
===============================================================================
XP: 40,000/108,700
RXP: 70,000/135,000
Class: Thief 7/Transmuter 8
(0)===Tiefling
+5 CPs
+5 Baatezu heritage - Tanar’ri react to the PC as though he is a Baatezu.
-10 Minor Fiendish powers I
(6)===Starting Int
+6 CPs - Int 17
(6)===Thief 1 7 HP
Thief Standard Abilities
(6)===Transmuter 1
Specialist Wizard Standard Abilities
+10 More opposition schools (Conjuration, Invocation/Evocation)
+15 Reduced spell progression - cancels out standard ability 'Bonus Spell'
-10 No components
-10 Armor
-5 Portal lock (Thief)
(1)===Thief 2 1d6 + 1 HP
+5 CPs
-10 Dimension Door
(2)===Transmuter 2
+1 CP
(0)===Thief 3 1d6 + 1 HP
+5 CPs
-7 Range Increase 50%
(1)===Transmuter 3
+1 CP
(6)===Thief 4 1d6 + 1 HP
+5 CPs
Weapon Proficiency
(7)===Stat Increase
+1 CP - raised Int to 18
(6)===Transmuter 4
+1 CP
-2 Casting Time Reduction
(1)===Thief 5 1d6 + 1 HP
+5 CPs
-10 Detect Illusion
(2)===Transmuter 5
+1 CP
(7)===Thief 6 1d6 + 1 HP
+5 CPs
(8)===Transmuter 6
+1 CP
(3)===Thief 7 1d6 + 1 HP
+5 CPs
-10 Specialty Bonus
(4)===Transmuter 7
+1 CP
(4)===Transmuter 8 1d4 + 1 HP
+5 CP
-5 Silence
85 17 x2
Str 14
Dex 17 +1(Transmuter 8)
Con 15
Int 17 +1(Thief 4)
Wis 13
Cha 9
Weapon Proficiencies +2 - Base, +1 - Int, +1 - Martial Instruction, +1 - Thief 4
Dart (1 WP)
Medium Blades (1 WP, Thief 4 slot)
Light Crossbow (1 Int slot)
Two-Handed Sword (Martial Instruction)
Non-weapon Proficiencies +3 - Base, +6 - Int, +1 - Kit bonus, +1 - Transmuter 3, +1 - Transmuter 6
Planar Direction Sense (PW Rogue bonus)
Planar Sense (1 NWP)
Rope Use (1 NWP)
Tumbling (1 NWP)
Astral Combat (1 Int slot)
Planar Survival: Limbo (2 Int slots)
Reading/Writing: Common (1 Int slot)
Spellcraft (1 Int slot)
Quickness (Transmuter 3 slot, Transmuter 6 slot)
Languages: Common*, Lower Planar Common
===============================================================================
Tiefling Abilities
Darkvision, 60'
Comprehend Languages 1/day
Blur 1/day
Summon Swarm 1/week
Charm Person 1/day
Half Damage from Electricity
===============================================================================
Thief Standard Abilities
Thieves receive a complement of skills which they can improve as they gain levels. At 1st level, a thief gains 60 percentage points to divide among his thieving skills (those marked with an asterisk). Whenever the thief gains a level, he receives another 30 percentage points.
* Pick pockets*
* Open locks*
* Find/remove traps*
* Hide in shadows*
* Move silently*
* Climb walls*
* Detect noise*
* Read languages*
* Forge documents*
* Bribe*
* Escape bonds*
Backstab - If a thief strikes a target from behind with surprise, the thief gains a +4 bonus on his attack roll, and the blow does additional damage.
Thieves’ cant - Thieves use slang terms when referring to their illegal operations. This lets them converse about such dealings in the open without others knowing what they are talking about.
Followers - The PC attracts followers at 9th level as per the PHB.
Scroll use - At 10th level, a thief can use magical spell scrolls as per the PHB.
===============================================================================
Transmuter Standard Abilities
Spells - opposition schools: Abjuration, Necromancy
Automatic Spell Acquisition - 1 Alteration spell in spell book at each new spell level
Bonus Spell - Memorize one additional Alteration spell per spell level
Learning bonus/penalty - +15% bonus to learn Alteration spells, -15% penalty to learn spells of all other schools.
Research bonus - When attempting to create a new Alteration spell, the spell is treated as though it were one level lower.
Saving throw bonus/penalty - +1 bonus when saving against Alteration, -1 penalty when others attempt to save against my Alteration spells
School bonuses - Following additional benefits based on chosen school
- Ability Requirements: Intelligence 9, Dexterity 15
- Opposition Schools: Abjuration, Necromancy
- 8th level: additional +1 vs. alteration
- 11th level: additional +1 vs. alteration
===============================================================================
XP: 40,000/108,700
RXP: 70,000/135,000
Class: Thief 7/Transmuter 8
(0)===Tiefling
+5 CPs
+5 Baatezu heritage - Tanar’ri react to the PC as though he is a Baatezu.
-10 Minor Fiendish powers I
(6)===Starting Int
+6 CPs - Int 17
(6)===Thief 1 7 HP
Thief Standard Abilities
(6)===Transmuter 1
Specialist Wizard Standard Abilities
+10 More opposition schools (Conjuration, Invocation/Evocation)
+15 Reduced spell progression - cancels out standard ability 'Bonus Spell'
-10 No components
-10 Armor
-5 Portal lock (Thief)
(1)===Thief 2 1d6 + 1 HP
+5 CPs
-10 Dimension Door
(2)===Transmuter 2
+1 CP
(0)===Thief 3 1d6 + 1 HP
+5 CPs
-7 Range Increase 50%
(1)===Transmuter 3
+1 CP
(6)===Thief 4 1d6 + 1 HP
+5 CPs
Weapon Proficiency
(7)===Stat Increase
+1 CP - raised Int to 18
(6)===Transmuter 4
+1 CP
-2 Casting Time Reduction
(1)===Thief 5 1d6 + 1 HP
+5 CPs
-10 Detect Illusion
(2)===Transmuter 5
+1 CP
(7)===Thief 6 1d6 + 1 HP
+5 CPs
(8)===Transmuter 6
+1 CP
(3)===Thief 7 1d6 + 1 HP
+5 CPs
-10 Specialty Bonus
(4)===Transmuter 7
+1 CP
(4)===Transmuter 8 1d4 + 1 HP
+5 CP
-5 Silence