Post by philzee on Apr 14, 2008 18:45:28 GMT -5
Name: Berstrom Stocklanda
Race: Human Abyssal Frost Creature Template
Faction: Fated (Takers, Coldbloods, the Heartless)
Alignment: CN
Class and Level: Barbarian 1 / Fighter 1
Home Plane: Ysgard
Sex: M
Eyes: brown
Hair: black
Height: 6'6"
Weight: 265
Age: 18
18/17/16, 30 points divided between remaining 3 stats
Ability Modifier
Strength: 17
Dexterity: 16
Constitution: 18
Intelligence: 10
Wisdom: 10
Charisma: 10
Max HP: 16
Reputation: 0
Honor: 0
AC: 15
DC: <damage converted to nonlethal>
DR: 1/bludgeoning
Speed: 35
Initiative: +3
Base Attack Bonus: +1
Fortitude Save: +5
Reflex Save: +3
Will Save: +0
Class
Skill
Skill Ranks Ability
Modifier Other
Modifiers/
Notes
Climb 3
Jump 3
Swim
Balance
Escape Artist
Hide
Move Silently
Open Lock
Ride
Sleight of Hand
Tumble
Use Rope
Concentration
Appraise
Craft
(weaponsmith) 2
Decipher Script
Disable Device
Forgery
Knowledge
(Factions)
Knowledge
(the Planes) 1
Knowledge
( )
Language
Literacy
Search
Spellcraft
Control
Heal
Listen
Planar Expertise
Profession
(driver) 2
Sense Motive
Spot
Survival 3
Bluff
Diplomacy
Disguise
Gather Information
Handle Animal
Intimidate 2
Perform
Use Magic Device
Weapon and Armor Proficiencies
[Simple Weapons]
[Weapon Groups]
Axes
Picks & Hammers
Heavy Blades
Flails & Chains
[Armor Groups]
Armor Proficiencies: All Armor and Shields.
Feats
Quick Draw
Blind Fight
Special Abilities
Level Base
Attack
Bonus Fortitude
Save Reflex
Save Will
Save Special
1 +1 +2 +0 +0 Bonus Feat
Level 1: Rage 1/day. The Barbarian may, once per encounter as a free action, enter a rage, gaining +4 Strength and Constitution, +2 to Will saves, and -2 to AC. Extended skills, Concentration, and Dexterity-, Charisma,- and Intelligence-based skills are unusable, as well as the feat: Combat Expertise and any feat related to item creation or metamagic. Magic items that require a trigger or command word are also unusable. A fit of rage lasts for (3+post-rage Constitution modifier) rounds. At its end, the barbarian is fatigued for the rest of the encounter.
Level 1: Fast Movement. The Barbarian gains +5 to his base movement rate.
Favored Class: <classes in which you can have as many or as few levels as you like without incurring multiclassing penalties>
Equipment
Greatsword Cost: 50 GP
Damage: 2d6
Critical: 19-20 x2
Range Increment: -
Weight: 8
Type: S, Two-handed
Warhammer Cost: 6 GP
Damage: d8
Critical: x3
Range Increment: -
Weight: 5
Type: B
Studded Leather Light 20 GP
(25 GP) +2 2 1/Bludgeoning +5 -1 15% Full 20
(40)
[Container]
Backpack, Traveler's 2 GP 2 50 lbs
3'x2'x1'
contents:
Rations, Iron, 1 Week 5 GP 2.5 6 weeks
Knife
Belt Pouch, Large 1 GP 1 8 lbs
6"x8"x2"
conetents:
Waterskin 8 SP .1 1 gallon
- [Item 1 in container]
- [Item 2 in container]
Total weight carried: 85.6 lbs.
Clothing
Apron, Leather 8 GP The heavy, protective apron of a smith.
Baldric/Bandoleer, Leather 7 GP A sling from shoulder to hip, used to carry weapons, pouches, or musical instruments.
Baldric/Bandoleer, Leather 7 GP A sling from shoulder to hip, used to carry weapons, pouches, or musical instruments.
Boots 1 GP Pliable leather, ideal for workmen or anyone on his feet for very long.
Doublet 1 SP A shirt which fastens up the front with buttons or toggles.
Gloves, Workman's 8 SP Heavy leather gloves made for smiths or gardeners, more for protection than fashion or warmth.
Gloves 1 GP Supple gloves made from light leather.
Tabard 4 SP A rectangular piece of cloth that hangs back and front over the tunic, worn to keep armor cooler and display family and/or faction insignia.
Boot Hose 1 CP Cloth stockings worn inside a boot to prevent chafing.
Boot Hose 1 CP Cloth stockings worn inside a boot to prevent chafing.
Breeches 2 GP Knee-length trousers.
Girdle 1 GP A heavy belt made from leather, fabric, or metal plates.
Drawers 4 SP An undergarment for the abdomen and legs, worn for warmth.
Surcoat 5 SP An overgarment worn for warmth, resembling a jacket; sometimes hooded or sleeveless.
Signet Ring 6 GP A ring engraved or inlaid with the design of a personal or faction symbol.
Race: Human Abyssal Frost Creature Template
Faction: Fated (Takers, Coldbloods, the Heartless)
Alignment: CN
Class and Level: Barbarian 1 / Fighter 1
Home Plane: Ysgard
Sex: M
Eyes: brown
Hair: black
Height: 6'6"
Weight: 265
Age: 18
18/17/16, 30 points divided between remaining 3 stats
Ability Modifier
Strength: 17
Dexterity: 16
Constitution: 18
Intelligence: 10
Wisdom: 10
Charisma: 10
Max HP: 16
Reputation: 0
Honor: 0
AC: 15
DC: <damage converted to nonlethal>
DR: 1/bludgeoning
Speed: 35
Initiative: +3
Base Attack Bonus: +1
Fortitude Save: +5
Reflex Save: +3
Will Save: +0
Class
Skill
Skill Ranks Ability
Modifier Other
Modifiers/
Notes
Climb 3
Jump 3
Swim
Balance
Escape Artist
Hide
Move Silently
Open Lock
Ride
Sleight of Hand
Tumble
Use Rope
Concentration
Appraise
Craft
(weaponsmith) 2
Decipher Script
Disable Device
Forgery
Knowledge
(Factions)
Knowledge
(the Planes) 1
Knowledge
( )
Language
Literacy
Search
Spellcraft
Control
Heal
Listen
Planar Expertise
Profession
(driver) 2
Sense Motive
Spot
Survival 3
Bluff
Diplomacy
Disguise
Gather Information
Handle Animal
Intimidate 2
Perform
Use Magic Device
Weapon and Armor Proficiencies
[Simple Weapons]
[Weapon Groups]
Axes
Picks & Hammers
Heavy Blades
Flails & Chains
[Armor Groups]
Armor Proficiencies: All Armor and Shields.
Feats
Quick Draw
Blind Fight
Special Abilities
Level Base
Attack
Bonus Fortitude
Save Reflex
Save Will
Save Special
1 +1 +2 +0 +0 Bonus Feat
Level 1: Rage 1/day. The Barbarian may, once per encounter as a free action, enter a rage, gaining +4 Strength and Constitution, +2 to Will saves, and -2 to AC. Extended skills, Concentration, and Dexterity-, Charisma,- and Intelligence-based skills are unusable, as well as the feat: Combat Expertise and any feat related to item creation or metamagic. Magic items that require a trigger or command word are also unusable. A fit of rage lasts for (3+post-rage Constitution modifier) rounds. At its end, the barbarian is fatigued for the rest of the encounter.
Level 1: Fast Movement. The Barbarian gains +5 to his base movement rate.
Favored Class: <classes in which you can have as many or as few levels as you like without incurring multiclassing penalties>
Equipment
Greatsword Cost: 50 GP
Damage: 2d6
Critical: 19-20 x2
Range Increment: -
Weight: 8
Type: S, Two-handed
Warhammer Cost: 6 GP
Damage: d8
Critical: x3
Range Increment: -
Weight: 5
Type: B
Studded Leather Light 20 GP
(25 GP) +2 2 1/Bludgeoning +5 -1 15% Full 20
(40)
[Container]
Backpack, Traveler's 2 GP 2 50 lbs
3'x2'x1'
contents:
Rations, Iron, 1 Week 5 GP 2.5 6 weeks
Knife
Belt Pouch, Large 1 GP 1 8 lbs
6"x8"x2"
conetents:
Waterskin 8 SP .1 1 gallon
- [Item 1 in container]
- [Item 2 in container]
Total weight carried: 85.6 lbs.
Clothing
Apron, Leather 8 GP The heavy, protective apron of a smith.
Baldric/Bandoleer, Leather 7 GP A sling from shoulder to hip, used to carry weapons, pouches, or musical instruments.
Baldric/Bandoleer, Leather 7 GP A sling from shoulder to hip, used to carry weapons, pouches, or musical instruments.
Boots 1 GP Pliable leather, ideal for workmen or anyone on his feet for very long.
Doublet 1 SP A shirt which fastens up the front with buttons or toggles.
Gloves, Workman's 8 SP Heavy leather gloves made for smiths or gardeners, more for protection than fashion or warmth.
Gloves 1 GP Supple gloves made from light leather.
Tabard 4 SP A rectangular piece of cloth that hangs back and front over the tunic, worn to keep armor cooler and display family and/or faction insignia.
Boot Hose 1 CP Cloth stockings worn inside a boot to prevent chafing.
Boot Hose 1 CP Cloth stockings worn inside a boot to prevent chafing.
Breeches 2 GP Knee-length trousers.
Girdle 1 GP A heavy belt made from leather, fabric, or metal plates.
Drawers 4 SP An undergarment for the abdomen and legs, worn for warmth.
Surcoat 5 SP An overgarment worn for warmth, resembling a jacket; sometimes hooded or sleeveless.
Signet Ring 6 GP A ring engraved or inlaid with the design of a personal or faction symbol.