Post by philzee on Apr 14, 2008 19:46:00 GMT -5
Name: Uluthea Moshisa
Race: Genasi, Air <Baatezu Bloodline>?
Faction: Free League (Indeps)
Alignment: CE
Class and Level: Druid 1 / Elementalist 1
Home Plane: The Abyss: Chaotic Evil
Sex: male
Eyes: marbled blue
Hair: Icy blue
Height:4'8"
Weight: 130 lbs.
Age: 22
16/16/16, 37 points divided between remaining 3 stats
Ability Modifier
Strength: 10
Dexterity: 16
Constitution: 16
Intelligence: 16
Wisdom: 18
Charisma: 9
Max HP: 11
Reputation: 0
Honor: 0
AC: 13
DC: <damage converted to nonlethal>
DR: <damage subtracted from combat injuries>
Speed: 30
Initiative: +3
Base Attack Bonus: +0
Fortitude Save: +5
Reflex Save: +3
Will Save: +6
Class
Skill
Skill Ranks Ability
Modifier Other
Modifiers/
Notes
Climb
Jump
Swim
Balance
Escape Artist
Hide
Move Silently
Open Lock
Ride
Sleight of Hand
Tumble
Use Rope
Concentration 5
Appraise
Craft
( )
Decipher Script 2
Disable Device
Forgery
Knowledge
(Factions) 2
Knowledge
(the Planes) 2
Knowledge
(Nature)
Knowledge
(Arcana)
Knowledge
(Local)
2
2
3
Language
Literacy
Search
Spellcraft 3
Control 4
Heal
Listen
Planar Expertise 3
Profession
( )
Sense Motive
Spot
Survival
Bluff
Diplomacy
Disguise
Gather Information
Handle Animal
Intimidate
Perform
Use Magic Device
Weapon and Armor Proficiencies
[Simple Weapons]
[Weapon Groups]
Simple Weapons
[Armor Groups]
Feats
Eschew Materials
Spell Mastery (TBA)
Special Abilities
Darkvision, 60'
Nonrespiration
Levitate 1/day
+1 to saves vs. air/lightning/cold; additional +1 every fifth level
+2 Racial bonus to Balance, Jump
-2 Racial penalty to Diplomacy, Gather Information
Level 1: Spells. The Elementalist has a physical compilation of spells (whether by scrolls, books, or other methods) that he must study nightly to access. The Elementalist receives a bonus spell per spell level reserved for his chosen element. He must sacrifice access to three schools, but gains access to the elemental schools that are not opposed to his element (Air opposes Earth, Water opposes Fire).
Level 1: Bonus Feat. The Elementalist receives Scribe Scroll automatically.
Sacfriced schools of magic: Divination, Necromancy, Transmutation
Favored Class: Elementalist
Coin: GP - 38
SP - 7
CP - 8
Equipment
Dagger Cost: 2 GP
Damage: d4
Critical: 19-20 x2
Range Increment: 10 feet
Weight: 1
Type: P, Light Weapon
[Container]
Waterskin (1 Week) 8 SP 1 -
Belt Pouch, Small 7 SP .5 5 lbs
4"x6"x2"
Rations, Iron, 1 Week 5 GP 2.5 6 weeks
Backpack, Satchel 4 SP 1 40 lbs
3'x2'x1'
- [Item 1 in container]
- [Item 2 in container]
Total weight carried: 10.5 lbs.
Clothing
Ferronniere 50 GP A thin chain worn around the forehead with a jewel set in the center.
Robe, Fine 20 GP A tailored robe lined with fur, often dyed or embroidered.
Boot Hose 1 CP Cloth stockings worn inside a boot to prevent chafing.
Boot Hose 1 CP Cloth stockings worn inside a boot to prevent chafing.
Boots 1 GP Pliable leather, ideal for workmen or anyone on his feet for very long.
Breeches 2 GP Knee-length trousers.
Gamash 3 SP Outerwear leggings that button up the sides, worn to protect from cold and rain.
Drawers 4 SP An undergarment for the abdomen and legs, worn for warmth.
Shirt 1 SP A simple undergarment covering the torso and arms.
Gloves, Ornate 10 GP Decorative suede gloves, adorned with fringe, embroidery, or precious stones.
Cloak, Fine 50 GP A cloak cut from fine cloth, embroidered, with a gem-studded clasp.
Surcoat 5 SP An overgarment worn for warmth, resembling a jacket; sometimes hooded or sleeveless.
Race: Genasi, Air <Baatezu Bloodline>?
Faction: Free League (Indeps)
Alignment: CE
Class and Level: Druid 1 / Elementalist 1
Home Plane: The Abyss: Chaotic Evil
Sex: male
Eyes: marbled blue
Hair: Icy blue
Height:4'8"
Weight: 130 lbs.
Age: 22
16/16/16, 37 points divided between remaining 3 stats
Ability Modifier
Strength: 10
Dexterity: 16
Constitution: 16
Intelligence: 16
Wisdom: 18
Charisma: 9
Max HP: 11
Reputation: 0
Honor: 0
AC: 13
DC: <damage converted to nonlethal>
DR: <damage subtracted from combat injuries>
Speed: 30
Initiative: +3
Base Attack Bonus: +0
Fortitude Save: +5
Reflex Save: +3
Will Save: +6
Class
Skill
Skill Ranks Ability
Modifier Other
Modifiers/
Notes
Climb
Jump
Swim
Balance
Escape Artist
Hide
Move Silently
Open Lock
Ride
Sleight of Hand
Tumble
Use Rope
Concentration 5
Appraise
Craft
( )
Decipher Script 2
Disable Device
Forgery
Knowledge
(Factions) 2
Knowledge
(the Planes) 2
Knowledge
(Nature)
Knowledge
(Arcana)
Knowledge
(Local)
2
2
3
Language
Literacy
Search
Spellcraft 3
Control 4
Heal
Listen
Planar Expertise 3
Profession
( )
Sense Motive
Spot
Survival
Bluff
Diplomacy
Disguise
Gather Information
Handle Animal
Intimidate
Perform
Use Magic Device
Weapon and Armor Proficiencies
[Simple Weapons]
[Weapon Groups]
Simple Weapons
[Armor Groups]
Feats
Eschew Materials
Spell Mastery (TBA)
Special Abilities
Darkvision, 60'
Nonrespiration
Levitate 1/day
+1 to saves vs. air/lightning/cold; additional +1 every fifth level
+2 Racial bonus to Balance, Jump
-2 Racial penalty to Diplomacy, Gather Information
Level 1: Spells. The Elementalist has a physical compilation of spells (whether by scrolls, books, or other methods) that he must study nightly to access. The Elementalist receives a bonus spell per spell level reserved for his chosen element. He must sacrifice access to three schools, but gains access to the elemental schools that are not opposed to his element (Air opposes Earth, Water opposes Fire).
Level 1: Bonus Feat. The Elementalist receives Scribe Scroll automatically.
Sacfriced schools of magic: Divination, Necromancy, Transmutation
Favored Class: Elementalist
Coin: GP - 38
SP - 7
CP - 8
Equipment
Dagger Cost: 2 GP
Damage: d4
Critical: 19-20 x2
Range Increment: 10 feet
Weight: 1
Type: P, Light Weapon
[Container]
Waterskin (1 Week) 8 SP 1 -
Belt Pouch, Small 7 SP .5 5 lbs
4"x6"x2"
Rations, Iron, 1 Week 5 GP 2.5 6 weeks
Backpack, Satchel 4 SP 1 40 lbs
3'x2'x1'
- [Item 1 in container]
- [Item 2 in container]
Total weight carried: 10.5 lbs.
Clothing
Ferronniere 50 GP A thin chain worn around the forehead with a jewel set in the center.
Robe, Fine 20 GP A tailored robe lined with fur, often dyed or embroidered.
Boot Hose 1 CP Cloth stockings worn inside a boot to prevent chafing.
Boot Hose 1 CP Cloth stockings worn inside a boot to prevent chafing.
Boots 1 GP Pliable leather, ideal for workmen or anyone on his feet for very long.
Breeches 2 GP Knee-length trousers.
Gamash 3 SP Outerwear leggings that button up the sides, worn to protect from cold and rain.
Drawers 4 SP An undergarment for the abdomen and legs, worn for warmth.
Shirt 1 SP A simple undergarment covering the torso and arms.
Gloves, Ornate 10 GP Decorative suede gloves, adorned with fringe, embroidery, or precious stones.
Cloak, Fine 50 GP A cloak cut from fine cloth, embroidered, with a gem-studded clasp.
Surcoat 5 SP An overgarment worn for warmth, resembling a jacket; sometimes hooded or sleeveless.