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No New Posts Hal'oight Estate

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No New Posts The Square Bar

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No New Posts Waypoint House

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No New Posts Liberty Hall

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No New Posts Traban's Forge

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No New Posts The Palace of the Jester

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No New Posts The City Barracks

Harmonium Headquarters. Over three hundred feet to a side but only sixty feet high, the Barracks looks like a slab of stone that's taken on a militant bent. Its lone entrance is manned by four heavily armored guards, and for blocks around, the faction's patrols keep the streets orderly and quiet.

2 2 Visual Aid
by Stix
Apr 29, 2007 19:33:09 GMT -5
No New Posts The Singing Fountain

Landmark/Public Interest Site.
Atmosphere: A circular stone pool, fully 100 feet across, at the center of which is an enormous water basin on a great stone pedestal. Dozens of metal basins beneath catch the water spilling over from above, giving off dulcet, hypnotic tones like voices, wind instruments, and bowed strings engaged in perfect melody. The upper basin is a common roost for the gray-green pigeons of the ward, and the otherwise pure water of the fountain often sports their discarded feathers.
Keeper: Though not officially its owner, Black Marian, a Godsman and priestess of Bragi, watches over the fountain and uses it to make her livelihood. A vocalist and prophetess, Marian (a pale, flaxen-haired human who earns her epithet from her ebony-black eyes) cleans out the fountain whenever it should be clogged with litter or pigeon feathers. At random hours, she acts not only as a public entertainer, singing along with the music of the basins, but also as a diviner, interpreting a body's future for a small donation.

1 4 H131, Day 88, 9 AP (Open)
by exile
Oct 26, 2009 13:47:32 GMT -5
No New Posts The City Courthouse

Fraternity of Order Headquarters. Surrounded by establishments catering to judges, advocates, and anyone awaiting court appearances, the Court is constantly abuzz. Freelance legal scholars acting as attorneys and advocates swarm the promenade at all hours, distributing handbills and shouting out their fees.

3 5 H130, Day 213, ?, [Hilathic, Open]
by hilathic
Jun 19, 2008 23:01:27 GMT -5
No New Posts The Dusty Wig

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No New Posts Twelve Factols

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No New Posts The Temple of Zeus

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No New Posts The Temple of the Lords of the Nine

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No New Posts Fortune's Wheel

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No New Posts The Prison

Mercykiller Headquarters. The Prison stands at almost 200 feet (though the last fifty or so are the long, tapered rooftops and thorny gables of the guard towers). Roughly a quarter mile to a side and rumored to have chambers hundreds (or thousands) of feet underground, the place's sheer capacity for both prisoners and their jailers and executioners is staggering.

3 20 H131, Day 74, 11 AP (Hadrian)
by exile
Sept 16, 2008 8:13:56 GMT -5
No New Posts Petitioner's Square

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No New Posts The Tower of the Wyrm

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No New Posts The Temple of Gruumsh

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No New Posts The Temple of Io

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No New Posts The Temple of Apollo

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No New Posts The Temple of Diancecht

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No New Posts The Temple of Maglubiyet

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No New Posts The Temple of Garl Glittergold

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No New Posts The Temple of Brahman

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No New Posts The Temple of Shang-ti

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No New Posts The Park of the Infernal and Divine

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No New Posts The Temple of the Abyss

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No New Posts The Golden Bariaur Inn

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No New Posts The Temple of Odin

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No New Posts The Temple of Corellon Larethian

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No New Posts The Temple of Moradin

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No New Posts The Armory

Doomguard Headquarters. Over four hundred feet high and covered in razorvine, the Armory lacks all subtlety. Foot traffic is constant, as entrants buy and sell weapons from all over the planes.

6 38 H130, Day 255, 2 AP (Gl'Fnak, Open)
by TheGratefulNed
Aug 11, 2008 12:55:15 GMT -5

The Lady's Ward

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newBookmarkLockedFalling Synopsis: The Lady's Ward
Stix 0 263 by Stix
Feb 16, 2007 9:40:50 GMT -5

Legend

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The Lady's Ward
The heart of Sigil's justice system, and the home of its decadent upper crust.
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