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Post by exile on Mar 22, 2009 13:57:22 GMT -5
With renewed conviction the Githzerai took a pair of savage swipes at his dancing opponent before skirting out of the way of her eventual replies…
Attack #1 [dice=20+3]
Damage #1 [dice=8+3]
Attack #2 [dice=20+3]
Damage #2 [dice=8+3]
Second attack hits an AC of -7. [rand=47927445320516024897215193185246281394751630844045427101070488309]
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Post by Stix on Mar 22, 2009 18:56:12 GMT -5
Round 7
AC -2, THAC0 15
Taking her first wound, the Cipher backs off to regroup, and takes another vicious swipe at Kale's weapon.
Quickness check: 17 [dice=20]
Initiative [dice=10-1] (Saber sp 4, -2 Quickness, -2 Reaction, -1 Cipher bonus)
THAC0 15 Disarm [dice=20+3][rand=735844083631271348830102090554211831454760217935370976912530631]
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Post by exile on Mar 22, 2009 19:53:50 GMT -5
(Action to follow depending on die roll results...)
Initiative
[dice=10+3]
Avoid Disarm
[dice=20+3]
(Wow thats annoying...)
The blade knocked from his grasp a second time, Kale responded in the only fashion he knew how... with a blow of his morning star.
[dice=20+1]
Damage [dice=4+1] [dice=4]
(This is almost comedic... Kale Full parries next round. AC -7)[rand=89287769053733682368392334822852551810127276749725761357034995089]
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Post by Stix on Mar 22, 2009 20:15:18 GMT -5
(The disarm attack failed; we'll go ahead and count that Kale's attack for the round. Two attacks in round 8 if you'd prefer, or you can keep the parry and make both attacks in round 9.)
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Post by exile on Mar 22, 2009 20:17:14 GMT -5
(Oh! My mistake… I’ll keep the parry this round, and attack twice in round 9.)
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Post by Stix on Mar 22, 2009 20:23:24 GMT -5
The crowd roars emphatically, excited by the prospect of a drawn-out fight. Supporters of either combatant begin to chant their names....
Round 8
AC -2, THAC0 15
Quickness check: 17 [dice=20]
Initiative [dice=10-1] (Saber sp 4, -2 Quickness, -2 Reaction, -1 Cipher bonus)
THAC0 15 Trap [dice=20+3]
Trap [dice=20+3]
(A Trap works similarly to a disarm -- attacker vs. AC 0, defender vs. AC 4. If the attacker wins, neither character can use the weapon involved in the trap. Opposed Strength checks are made at the beginning and end of every round; as long as the attacker continues to win these, neither weapon can be used.)[rand=8313647792268426719155365182456574610935149355722803434483583641]
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Post by Stix on Mar 22, 2009 20:33:29 GMT -5
As Kale keeps his weapon out of Yla's reach, the tiefling tumbles away in a one-armed back handspring and does her best to keep moving for the round.
Round 9
Tumbling: 17 [dice=20]
(AC -6 for round 9)[rand=8292885511022241013681749213196648080394464810093943061664140457381]
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Post by exile on Mar 22, 2009 20:36:13 GMT -5
Finally seizing upon a break in his favor, Kale responded with two successive sweeps of his blade, aimed not to trap but to wound and maim.
Initiative [dice=10+3]
Attack 1 [dice=20+3]
Damage [dice=8+3]
Attack 2 [dice=20+3]
Damage [dice=8+3]
(Attack 1 hits AC -7. I'm back in this match, baby...)[rand=9437734732044922621372460535296098025007598991055331893600811755]
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Post by Stix on Mar 22, 2009 20:40:51 GMT -5
Damage accumulated Kale: 24 Yla: 15
Round 10
Yla holds her attack, waiting for her opponent to make a move as she prepares to counter it.
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Post by exile on Mar 22, 2009 20:45:23 GMT -5
Noting his opponent’s reticence to engage, Kale opted to direct his next strike at her blade once again rather than closing where she could counter with a lethal riposte.
Disarm [dice=20+3]
(Hits.... and if you can figure out how I can stop proboards from adding 7.0 to the end of all my posts I'd be much obliged.)[rand=86995095145547719125492309664233299326497805193933377551932179444]
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Post by Stix on Mar 22, 2009 20:52:53 GMT -5
(Kale's THAC0 is 15, so that roll hits AC 1, but not 0. Firefox doesn't add anything to the end of my posts; I think it's just a browser thing. When I used IE at work it sometimes added a string of numbers.)
Yla's blade flashes in the meager light as she attempts a risky maneuver.
AC -2, THAC0 15
Grappling Block [dice=20]
(Attack vs. AC 4. If successful, Kale may attempt a Str check once for every attack he would have in a given round to free his weapon. If the grappling block fails, Kale can attack vs. her AC; a successful hit deals no damage but automatically disarms her.)[rand=91752894644946930417833406980228154191017328478968262233323932463]
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Post by exile on Mar 22, 2009 20:56:33 GMT -5
Riposte against failed grappling block
[dice=20+3]
***************
A piece of luck there… the thing about quicksand was that when it started to sink, everyone went down together. Still, he admired the girl for trying. After all, nothing ventured, nothing gained. His assault was far more practical however, a thrust and sweep.
Initiative [dice=10+3]
Attack 1 [dice=20+3]
Damage [dice=8+3]
Attack 2 [dice=20+3]
Damage
[dice=8+3][rand=0933027188999399124906183107438384390360808041818557586284738861231]
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Post by Stix on Mar 22, 2009 21:03:39 GMT -5
Yla sneers as the weapon falls from her grasp -- the crowd celebrates the spectacle as the fight shifts to favor the gith (or at least, those who bet on him do).
(Kale's Shield has expired.)
Round 11
Quickness: 17 [dice=20]
Initiative [dice=10-4] (Martial Arts Maneuver sp 1, -2 Quickness, -2 Reaction, -1 Cipher bonus)
Choke Hold [dice=20+2]
Choke Hold [dice=20+2][rand=6660725404653082788403413669383349840692027632858520914504631197]
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Post by exile on Mar 22, 2009 21:05:22 GMT -5
(Would armor kick in at this point? Or has her damage already dispelled it? Kale wouldn't walk around the city without it active, especially considering its duration as permanent until beaten aside.)
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Post by Stix on Mar 22, 2009 21:16:25 GMT -5
(Would armor kick in at this point? Or has her damage already dispelled it? Kale wouldn't walk around the city without it active, especially considering its duration as permanent until beaten aside.) (At spellcaster level 2, Armor can only stand up to 10 HP, so it too is down.) Yla ducks inside Kale's guard and wraps one arm around his throat in a vicious vise-grip. (Since she beat Kale's init, he can attempt two attacks at a -2 penalty this round in order to escape the hold. If the first succeeds, he'll get a second normal attack against her for damage. If the hold persists until next round, Kale will have one additional attack at -2 to free himself; if this fails, he falls unconscious and the bout is over.) (Remember, CPs can be spent to add 1d6 to a die roll result, but it has to be immediately after the roll. Since you're due two attacks this round, you could roll them simultaneously and choose which to add the d6 to, but once next round's attempt has been rolled, this round's are set in stone.)
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Post by exile on Mar 22, 2009 21:19:36 GMT -5
(What AC am I trying to hit?)
Break Hold, First Attempt [dice=20+1]
Break Hold, Second Attempt [dice=20+1]
(Damn, I don't think I even have CPs to spend. Not to mention 1d6 is unlikely to do me much good here.)[rand=82954675485865152172234236424566154212925892924811128002462897244]
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Post by Stix on Mar 22, 2009 21:24:24 GMT -5
(What AC am I trying to hit?) (It's a normal attack against Yla, AC -2, with a -2 penalty. Effectively AC -4.)
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Post by exile on Mar 22, 2009 21:25:32 GMT -5
(Well.... here goes nothing)
[dice=20+1]7.0
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Post by Stix on Mar 22, 2009 21:26:35 GMT -5
(That's one hell of a nothing. ;D)
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Post by exile on Mar 22, 2009 21:28:07 GMT -5
(You know I was just thinking the exact same thing???)
Wrestling free of the Cipher’s hold, Kale spun around and savagely assailed her with his blade. He was no longer in a merciful mood; not that such a thing could ever be said of him.
Initiative [dice=10+3]
Attack 1 [dice=20+3]
Damage 1 [dice=8+3]
Attack 2 [dice=20+3]
Damage 2 [dice=8+3]
(That 18 hits an AC of -3)[rand=35703913881553452358112104979319798456304061702257108013440894847]
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