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Post by Stix on Jul 17, 2008 18:54:14 GMT -5
It's several hours before one of his promoter's agents approaches Kale, leading him to confer with the Sensate.
"It's a ten gold piece entry fee at greens, you stand to win twenty. Costs an extra fifty for the spellslingers to try to keep you alive if you fall. If you want the insurance, you'd be wise to put down a wager to cover the expense," Aven explains.
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Post by exile on Jul 22, 2008 23:01:37 GMT -5
Kale contemplated the last few coppers rattling around in his purse, and weighed his life against them. “Twenty ladies on me to win,” he decided after a moment, reaching into his purse for the jink. It represented the better part of his fortune at the moment, but the odds were never going to favor him as well again. After tonight, everyone would know he could hold his own in the ring.
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Post by Stix on Mar 11, 2009 18:07:01 GMT -5
Aven accepts the gith's money with a curious smile. "I hope your idealism is well-founded, basher."
After a boxing match between two bubbed-up Xaositects and a one-sided wrestling match won by a lean, brightly-painted khaasta, Kale's newest business associate is again at his side. "You're fighting another newcomer -- I'm afraid I don't know the dark of her style. It'll be an experience for the both of us."
Aven points to the ring, where there awaits a whip-thin tiefling woman, five and a half feet tall, her bald head tattooed with the insignia of the Transcendent Order. She stands in an elegant fighting pose, still as a statue, her eyes closed. The sabre in her hand boasts nine rings along the flat of the blade, a red silken ribbon trailing from each of them.
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Post by exile on Mar 14, 2009 11:26:36 GMT -5
Nine silken ribbons. Nine victories perhaps? Nine lives ended by her blade? Nine voices forever silenced?
Kale smirked. There would be no tenth this night. “I’ll see you after the fight, cutter,” he murmured. “With my jink…”
Stepping towards the edge of the arena with a disdainful sniff for the multitude of spells-for-hire clutching at his coat tails, Kale waited for the last possible moment before enacting a brief ritual of protection. Every moment was an opportunity lost, every minute was money wasted. With a tight lipped smile, the Gith stepped into the pit and stared in silence at his opponent. Fate was his to make of it.
[OOC: casting Shield, AC set to -5 against melee. Initiative to follow.]
[dice=20+2] [rand=7145414276346009497157926022281981043859079172978907321629237609]
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Post by Stix on Mar 18, 2009 15:43:12 GMT -5
(Casting Shield before the fight is fine, but once the fight begins, magic earns a volley of crossbow fire from the rafters and a disqualification. Initiative is 2e is 1d10 + weapon speed.)
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Post by exile on Mar 18, 2009 19:20:41 GMT -5
(Ok, I'll reroll it... 1d10+5 from the longsword. Does reaction adjustment factor in or no? And just to be clear, I can't cast in the fight but there are no stipulations against what I've done thus far, correct?)
[dice=10+5]7.0
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Post by Stix on Mar 18, 2009 19:57:48 GMT -5
(Ok, I'll reroll it... 1d10+5 from the longsword. Does reaction adjustment factor in or no? And just to be clear, I can't cast in the fight but there are no stipulations against what I've done thus far, correct?) 7.0 (Correct -- any preparations before the fight are fair game, unless the combatants agree otherwise. Reaction adjustment from Dexterity is added to any Dex-related saves and subtracted from initiative.)
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Post by exile on Mar 18, 2009 20:13:08 GMT -5
(OOC: Alright then, Initiative 5 once reaction adjustment is accounted for.)
Kale sized up his adversary from across the blood stained field, but there was little to be gleaned from her outward deportment. She was interesting surely, and no doubt confident of her own capabilities but whether or not she would prove a worthy adversary remained to be seen. Waiting only as long as was required for the fight to be officially declared, he opened with a probing slash of his blade.
Attack against THAC0 15 [dice=20+3]
Damage if it hits [dice=8+3] 7.0
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Post by Stix on Mar 18, 2009 21:15:15 GMT -5
With a flurry of sword-strokes aimed not to kill, but to distract, Yla weaves a brilliant crimson curtain in the air with the ribbons of her nine-ring saber.
(Parry reduces AC to -5 for round 1.)
Style analysis: 15, 9 or less for +2 attack [dice=20]
Round 2
Quickness check: 17
[dice=20]
Initiative [dice=10-1] (Saber sp 4, -2 Quickness, -2 Reaction, -1 Cipher bonus)
THAC0 15 Attack #1 [dice=20+3]Damage[dice=6+4]
Attack #2 [dice=20+3]Damage[dice=6+4] [rand=3204292915285572665943347323527326755723249397438029896058254258]
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Post by exile on Mar 18, 2009 22:18:45 GMT -5
Steel rings against steel as Kale’s opponent aptly turns his blade aside. The cipher may have been the quicker between the two, but the advantage had not yet been decided in anyone’s favor. Determined not to let it slip from his grasp, the Taker pushed back as hard as he received.
Round 2 Initiative
[dice=10+3]
Attack 1
[dice=20+3]
Damage
[dice=8+3]
Attack 2
[dice=20]
Damage 2
[dice=8+3]7.0
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Post by Stix on Mar 19, 2009 7:14:28 GMT -5
Grinning wickedly as blades clash, the tiefling woman quickly dodges away from her adversary. Spinning, leaping, and tumbling, she makes her image a meager blur behind the cascading ribbons.
Tumbling: 17 [dice=20]
(AC -6 for round 3)[rand=59439976662054452447975919655868035978503365044934060832965423380236]
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Post by exile on Mar 19, 2009 9:28:07 GMT -5
(OOC: Are there second edition rules for feinting in combat? I can’t find them. I'm not actually clear on the rules concerning disarms either, and I have no idea if nine long trailing ribbons have a different AC than the fighter herself but here goes...)
The woman was quick but their swordplay was matched. Kale raised his blade as though to answer the Cipher’s tumbling retreat with an attack but his free hand darted out at the last moment for the trailing ribbons, intent on pulling the saber from her grasp.
Disarm [dice=20+1]
7.0[rand=51630540887481659630183594854778481784781535589958637587198711485]
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Post by Stix on Mar 19, 2009 10:47:39 GMT -5
(There are a couple different disarm versions -- I use the one from Combat & Tactics. A Disarm is an attack against AC 0 (or AC -4 for a two-handed weapon). If it succeeds, the defender rolls against AC 4. If the defender's roll fails, the weapon falls to the ground. It can be recovered in the next round for the price of an attack of opportunity; the attacker gets the usual +4 attack/damage vs. unarmed opponents, plus normal attacks for the round at the same bonus. At the end of the round, the weapon is recovered and combat continues as normal.)
(Yla is armed with a second saber; beating her initiative before it's drawn (at the weapon speed) means attacking with the +4 bonus. The weapon speed is added again to calculate when she would be able to attack.)
(As for feinting, there's the Dirty Fighting proficiency and the Martial Arts maneuver: Feint. Otherwise, it's assumed to be a normal part of the combat round for any maneuver.)
Avoid Disarm, THAC0 15 [dice=20+3][rand=6470891129802165593856197592199279197645006417421781090672272554]
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Post by Stix on Mar 19, 2009 10:55:57 GMT -5
Round 4
AC -2, THAC0 15
Returning the githzerai's tactic, Yla waits for an opening and attempts a disarm.
Quickness check: 17 [dice=20]
Initiative [dice=10-1] (Saber sp 4, -2 Quickness, -2 Reaction, -1 Cipher bonus)
THAC0 15 Disarm [dice=20+3][rand=04481863559650273592790682317224677015828390328346839311649612174]
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Post by exile on Mar 19, 2009 12:48:44 GMT -5
(Actions to follow depending on die roll results...)
Initiative: [dice=10+3]
Avoid Disarm: [dice=20+3]
As the blade fell from his grasp, Kale loosed the wickedly spiked morning star from his belt and tried desperately to exploit the opening that the Cipher had left by letting down her guard.
Attack against AC -2 [dice=20+1]
Damage 2d4+1 [dice=4+1] +[dice=4][rand=362546092621899357561307371374251658974280464087300529572418263069]
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Post by Stix on Mar 19, 2009 13:56:08 GMT -5
Returning to an "all business" expression as the sword falls, the tiefling turns her full offensive capability on her githzerai opponent.
Round 5
AC -2, THAC0 15
Quickness check: 17 [dice=20]
Initiative [dice=10-1] (Saber sp 4, -2 Quickness, -2 Reaction, -1 Cipher bonus)
THAC0 15 Attack #1 [dice=20+3]Damage[dice=6+4]
Attack #2 [dice=20+3]Damage[dice=6+4][rand=874657866371170479924890793165896080022344757546713505318586403]
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Post by Stix on Mar 19, 2009 13:58:10 GMT -5
(6 damage from attack #1, 18 from #2.)
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Post by exile on Mar 19, 2009 16:49:50 GMT -5
(Talk about an unfortunate series of rolls… Is retrieving his weapon the only action Kale can perform this round? Or can I attempt a parry at the same time? I’m going to include the roll, and you can discard it if it was given in error.)
Kale threw up his weapon in a heated attempt to turn aside the barrage of blows but he could feel the burning pain of a blade penetrating his defenses. This was more than he could readily shrug off, but his pride demanded he fight on regardless and a surge of adrenalin propelled him on. Rolling away from his assailant, the Taker retrieved his fallen weapon and spun about to resume the fray.
Parry [dice=20+1]
7.0
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Post by Stix on Mar 19, 2009 18:22:39 GMT -5
(Retrieving and readying a fallen weapon is a full-round action that provokes an attack of opportunity.)
AoO, assuming that doesn't change things [dice=20+3]
Damage[dice=6+4][rand=750026690783627683979452895912329513343116700419696009350383629]
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Post by Stix on Mar 19, 2009 21:55:20 GMT -5
Having snuck in two sound blows as her opponent recovers his weapon, Yla again takes the defensive.
Round 6
AC -5
(Parry for round)
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